Faceless void dotafire11/21/2023 Why no radiance? Because while it does give 17% miss-rate scorch to the entire enemy team surrounding you as well as denies blink attacks, it just simply costs too much. You also save another hero from having to buy it, which opens up other item options for them further strengthening the team. You are the strengthening bond of the team. If you put it on another team member they might die which compromises the entire team and makes it weaker. The fact that you are going to be in the front-line of almost every team fight makes you having the Vladmir's Offering an almost necessity. So that's where utility team-supporting void comes in! You end up completely relying on your teammates. I played plenty of games with a full-on carry void, and plenty with the 'new meta' as well as other builds and it just doesn't work out in most situations. With him losing backtrack and the 25% chance at completely evading a magical target spell or a physical attack, and now also him losing his extended duration ultimate with Aghanim's Scepter, you cannot pull off a hard carry unless the enemy is dumb enough to let the game extend enough for his items to be completed or for void to free-farm enough to get all of his endgame team-wipe build items. Radiance is meant for fast farmers, not to force a slow farmer to farm the entire game almost. The 17% evasion at the massive cost of a radiance is meaningless, and late game it does such insignificant damage it isn't worth it. Every game I see it I know my team can easily remove him from the game. This is fine in some games but not all, especially the instant the enemy team recognizes you are building a tank void. The reason for this build is because he no longer has a 25% evasion chance from backtrack, so you have to use time walk defensively. Like, you only get kills by being lucky with this build.Ĥ) Completely depends on another carry to pull off the victory The problem with this is, there are so many problems actually.ġ) There are many better heroes that can benefit from the safe lane plus periodic jungle farming.Ģ) Void is either a full on tanky carry capable of team wiping, or he just gets targeted and killed off early on because this build is EXTREMELY EXPENSIVE and offers no early game strengths aside from being durable enough to run away or hope your team comes to your aid before you finally die.ģ) Late game you fall off. And finally the late game! Every void should try to get a butterfly, do i have to explain this? I don't think so! There are some cases where a monkey king bar should be purchased first for example if you are fighting a mortred.The 'new meta' you'll see in tons of 1k or 2k games is safelane void with vanguard for survivability, radiance and octarine. This will almost always be the right choice because of the stats and the magic immune active. After your Manta pick up a Black King Bar. Keep one thing in mind: your manta illusions wont have the bash (time lock). Manta will give you great stats and of course the split. Once we arrive at mid game there is one item you should get which is a manta. Now you can go for a mask of madness, but only if you need it. You can also go jungle with it and jump from camp to camp with your time walk. What you wanna do with this is farm like crazy since your farming capability will increase by a lot. You can also go for a vanguard in the early game if you need more survivability but i recommend getting a really fast battlefury. One word to the hand of midas: if you want one, then rush it, which means get it before getting anything else. You have the option of getting a poor man's shield at the side shop. For early items getting a ring of health and some treads is great. For starting items i recommend getting a quelling blade as well as some basic regen with tangos and a salve and finally 3 iron wood branches which you can turn into a wand.
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